

Travis: All the different Source games and the Steamworks addons players have made give us almost endless possibilities with Garry’s Mod. I guess our plans for Rust are that open ended that all the 'modding' is going to be done in game. Garry Newman: It's not something we've put much thought into. Do you ever plan on running Garry’s Mod on top of Rust? If you did them people could run a mod on that which would instantly cause MOD-CEPTION! But, its possible you could go deeper too. Jdodson: Many people have made Mods inside of Garry’s Mod. They pay my wages - I should do something for that. I'd be deeply ashamed of myself if I'd given up working on it considering the amount of people that play it. Garry Newman: Well, the popularity of it! I don't think I'd have worked on it any longer than a month if it wasn't as popular as it was. Most people don’t work on a project for 9 years, what kept you going as long as you have? Jdodson: Garry’s Mod was released in 2004 and came to Steam in 2006. Most people don’t work on a project for 9 years. I want to thank him and for taking part in the interview and I wish Facepunch Godspeed to Rust 1.0! Interested in this I hit up Garry Newman to talk to him a bit about Garry's Mod and Rust. Facepunch Studios, the company behind Garry's Mod has a new game in development called Rust, an open world survival game. The game is still very popular and much awesome strangeness encircles its community. In the PC community Garry's Mod is a well known sandbox game built off the Half-life 2 engine that allows you to do.
